Jeffrey Arts is a Rotterdam-based artist/designer/developer with an interest in creation, patterns, and shapes.




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He started his career as a web developer, out of the fear of messing up. During his school years, he got bullied a lot, which has damaged his self-confidence significantly. This has led towards an attitude in which he stopped even trying to succeed. Because if you don’t even try to succeed, it becomes impossible to fail. Unsurprisingly, that attitude did not bring him far during high school, so as soon as he reached the age he was no longer required to go to school. He started working in the IT sector via various companies he climbed the career ladder until he eventually ended up as a web developer working on innovative prototypes for multinationals. This path has given him the courage to start believing in himself and made him decide to stop his career as a developer. In order to go (back) to the art academy (which he has rejected from in the past) to explore his passions, discover what he values in life while researching new methods in expressing those. Here he has developed his own perspective on art and design, on which he will have been graduated in 2021.
Work description
The work you see is a photograph of a sculpture made of black coated electrical tubing that has been designed via an interactive process between the artist and his computer. Via a selfdeveloped computer algorithm, the artist can extend his visceral imagination outside his brain, and use the computer as a source of inspiration, which “imagines” an array of different patterns. The artist has created the algorithm in such a way that he has some control over it, and via these variables, it reflects on the outputs by the machine, until he is happy with the resulted patterns. These patterns are then being assembled to create a physical sculpture. This particular work is one of the first sculptures made via this process and is 60x60x60 centimeters large. Depending on the perspective of the observer – in this case, the position of the camera – these sculptures create new 2D compositions in the 3D space in which they exist. A more in-depth background about these sculptures, the practice behind it, and related works, can be found on the website of the artist.